I planned to create digital 8 (or 16, in my case)-bit sprites to be used in the video game I am coding for my final project in Computer Science class. I knew I would have to use a grid to create pixelized pictures out of individual, color-filled squares.
To do so, I looked up how to create a live-paint group grid in Adobe Illustrator, and used a 16-bit sprite of Link from The Legend of Zelda I found on the website deviantart as reference for the shape and shading of my characters. I must admit, I did not think I would do very well at first, but it is actually surprisingly easy to create these characters simply by using the paint bucket on individual squares in a grid.
Creating the sprites became easy after a few days. I use the other sprites I've already made as a reference for each new sprite, though for some reason it won't allow me to copy a specific section of a grid to place on another grid, and that's really annoying if I make mistakes. I have to erase the whole thing and start again, depending on how big the mistake is. Here are some examples of my sprites:
As you can see, the pixels in the images are obvious. Because of the colors and amount of pixels, these are technically 16-bit sprites. From left to right, these are the main character as a female with a staff, the main character as a male with a sword, a bandit enemy, and a dead character (whose identity I will not reveal!)
The sprites have turned out great. I love them, and they are a perfect fit for my game, though I could do a lot more like making the sprites have a walking animation and actually swinging their melee weapon or firing their ranged weapon, but I don't have enough time as the programming assignment is due very soon. The sprites work perfectly in game apart from some size issues (that are easily fixed, but again I don't have the time), and I have attained the goal I set at the start of this game design project.
In the future, I will know how to make this type of sprite and be able to continue to develop my video game design skills, which I intend to do for a long time to come.
No comments:
Post a Comment